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Tag: CORE

CORE Worlds – Runners Playtest Part 2

By on January 1, 2022 in LoTT Actual Play, Videos with 0 Comments

Tod – Dog Kevin – Mal Malone Kurt – Nitro John H – Alex Watson Jesse – GM Not so long ago, there was war . Nuclear weapons, from country arsenals to terrorist gadgets, were deployed. This left behind large areas of deadly radiation, most of which still lingers today . Small pockets of manageable […]

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CORE Worlds – Megamon Demo 1-2

By on December 13, 2021 in LoTT Actual Play with 0 Comments

Megan – Rosa Tim – Shelby Kevin – Woodbridge John H – Carter Jesse – GM This game was originally recorded for the Monster Hunt Podcast back over the summer. Jesse had the crazy idea to mash up all of the existing CORE worlds in one game. Tim, Megan and Kevin were all new to […]

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The Worlds of CORE

By on November 19, 2021 in Article with 0 Comments

Well, maybe more specifically COREthulhu and some other stuff I’m working on but all CORE related. It’s been a little while since we’ve had an update, so where do we stand? All and all I things are going pretty good. As noted in the October update, COREthulhu is live and quite honestly has done fairly […]

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COREthulhu is Live

By on October 5, 2021 in GM Notes with 0 Comments
COREthulhu is Live

https://www.drivethrurpg.com/product/372695/COREthulhu COREthulhu is powered by CORE, the Creative Options Roleplaying Engine.  CORE is a blending of traditional and narrative systems with lots of player facing elements.  COREthulhu is set in the turbulent, some may say exuberant, 1920’s.  Players will choose a Profession, create a Lifeshaper or two, grab some gear, say a prayer and hope […]

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The Star Are Right

By on October 2, 2021 in GM Notes with 0 Comments
The Star Are Right

COREthulhu has been completed and submitted to Drivethru RPG.  Of course after having done so Danny pointed out 3 or 4 spelling and grammar issues that we hadn’t caught.  Jesse and I have become blind to the whole thing really and they were unsurprisingly in the last section I wrote.  Jesse has those last few […]

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