144 Women in Gaming

by | Jun 11, 2018 | Interview

The RPG Academy wasn’t too far off when they called her “Crazy Rhode Island.” Perhaps a few fries short of a happy meal, Dani loves XP, gaming of all sorts, beer, metal and cats. Iä! Iä! Cthulhu fhtagn!






Since 1999, Naomi Clark has been designing, writing, and producing games for all sorts of audiences and platforms. She worked for several years at LEGO, where she led the creation of games like Junkbot and World Builder as well as building systems like LEGO Digital Designer. Later, she joined the NYC game studio Gamelab, designing and producing downloadable games like Egg vs Chicken and Miss Management. She’s spoken and written about games as well, from reviews for the blog Feministe to a textbook (A Game Design Vocabulary) co-authored with Anna Anthropy. Along the way she was also a founding member of the collective that runs the Sylvia Rivera Law Project (srlp.org).

Naomi’s first game as a professional designer was Sissyfight 2000, one of the first multiplayer games on the web. Thanks to a successful Kickstarter campaign with members of the original team, Sissyfight was updated and released in 2013 as an open source game.

Naomi is now a freelance game designer in New York City as well as a professor at the NYU Game Center, where she teaches game design, player research, and tabletop RPGs. Consentacle is her first creator-owned commercial card game.




Monica is a freelance writer and game designer for the Onyx Path Publishing. She’s worked on a variety of World of Darkness and Chronicles of Darkness and has done significant mechanical and design work for Trinity Continuum, Scion Second Edition, Aeon, and Exalted Third Edition. She’s also the cohost and producer of the gaming podcast, Bonus Experience.




Monica’s Game Playlists:

Stars Without Number


Through the Breach


Blades in the Dark



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