HOW TO GAME THE WEIRD
Lovecraft’s creations featured in early iterations of role-playing games, and since the emergence of “Call of Cthulhu” and its spinoffs, RPGs have increasingly explored—or exploited—cosmic horror in a Lovecraftian universe. Our experts discuss in ins and outs of designing and running a weird horror scenario. How does one create and maintain suspense when players know the Mythos and the tropes? How do different games systems either lend themselves to, or undermine, an atmosphere of horror?
Panelists: Fiona Maeve Geist, Dan Harms (M), Kenneth Hite, Shane Ivey, Badger McInnes, Sandy Petersen
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Theme music created by Brett Miller http://www.brettmillermusic.net/