Kyrixes Goldenflame – John
Spritle Chudforth – Dan
Njorvold Anvilesmite – James
Diro Kalamire – Gabe
DM – Vince
With the immediate threat dealt with, the guys regroup and take stock of the situation. Diro performs a little first aid on Spritle to make sure he hasn’t been infected by the rats and gives him an ointment for his burns. Score one for friendly fire. They do become aware of the sound of more of the large diseased rats and decide to draw the rats to them. Blocking the doorway to their area, Kyrixes bangs his sword on his shield and the rats answer the call. Our heroes make quick work of the rats and after a quick inspection of the bodies, claim their tails.
Hopefully all that banging didn’t stir up anything else.…..as it turns out it didn’t and the guys continue exploring the sewer, trudging through the fetid waste of Waterdeep.
While coming around a section of wall Njorvold hears some faint chanting just as Diro spies some light coming through small cracks in the wall. With the party gathered around what is assumed to be a secret door, Kyrixes spots a worn tile on the floor and Spritle pushes on it with his mage hand.
The door slides open to reveal a dry, relatively clean room lit by a large brazier. Perplexed by this strange find Spritle pulls out his municipal maps and checks to see of this room is noted. It seems as if the original cartographers intentionally left this area off the map and the room appears to be as old as this part of the sewer line.
Investigating the rest of the area the party finds a fetid pool. As Diro gets closer for a better look he is attacked by a slimy gray pseudopod. Falling back on their adventures training, the first rule of which is – Kill it with fire, Kyrixes pushes over the brazier on it. Unfortunately gray oozes are resistant to fire…..rule one should really come with some sort of addendum.
Even still with the odds heavily in their favor the ooze is quickly dispatched. Apparently safe, the crew turns their attention to the heavy door in front of them. It glows with arcane symbols the obvious bane of any wizard…..well at least this wizard as Diro fails at any attempt to intuit the mechanism of their disenchantment. Left with no other choice Njorvold and Kyrixes heave the brazier at the door causing the door to explode with arcane energy.
The good news the door is open, the bad news there’s a really pissed off mage on the room and at his feet a slavering Nothic. Oh and a portal but I’m sure everything will be fine……
Theme music created by Brett Millerhttp://www.brettmillermusic.net/